Priston Tale is a 3D fantasy MMORPG that centres on action-based role-playing. It was originally released in South Korea, 2001, by Yedang Online.
[1] It was created by Triglow Pictures Inc. (now known as Priston Inc.) and has since been published for Japan, China, Taiwan, Thailand, Vietnam, England, Philippines, Brazil and the Spanish-speaking countries. In 2004, the English version of Priston Tale gold went out of public beta (in which it had remained for nearly 2 years) and became a commercial pay-to-play game.
On May 17th, 2007, Priston Tale gold announced free-to-play service for everyone; instead of paying for the game, Priston Tale gold has a cash shop in which players can pay real money for game items.
As of September 30th, the English server for Priston Tale Money will close and a new Canadian Company Subagames, will resume service for the English server. [2]
Some of the features of PristonTale gold include a clan system, in-game shops, eight character classes - all of which can use every item available if they have the correct upgraded statistics (with the exception of armour, robes, and orbs) - a four-tiered skill system for each class, item upgrades, a simple yet involving battle system and an easy to use interface.
Priston Tale is also intensive in potion using, and dying is moderately easy. The experience loss per death also tends to climb quite steeply (experience loss is based on a percentage of obtained experience), mirroring the ever increasing experience needed to level.
The amount of players participating in Priston Tale gold had been on a slow but steady decline; however, when free-to-play arrived, many people rejoined the game and many new players came in, as well.















